WORK IN PROGRESS!
Since I generally am not in habit of using underlines, chances are, the underlines you see in the posts are hyperlinks for your convenience.
There are kind of games where you meet together, with snacks and drinks, gather around a table, and play. Then there are kind of games where you sit down by your computer, with a headset, looking at an online RPG client, with snacks and drinks.
There probably are more, but that's as catchy as I can make it in my inebriated state.
There are advantages and disdvantages to an online campaign, when compared to old-school types of gathering around a table. Either talking by text, or accompanied by some form of voice communication.
This, so far, has been written based on my personal experience, and is subject to edit based on criticisms, recommendations and suggestions.
An online session
Advantages
o Not restricted by area, or time. As long as you can find a time that all of you can turn up in, it's simple. For many, you probably would have easier time finding groups this way. A simple way to take care of the time, for those whom, for whatever reason, this idea didn't occur to, is to convert all the time to one timezone (typically GM's), tabulate it, and then sort it out.
o It may be easier to get into character. If you are shy, or just don't want to look too goofy by acting it out when people are actually looking at you, perhaps you will shine better this way. Your lack of dramatic acting skills won't hinder you as much, should you be lacking.
o Less preparation required. No need to prepare the house for guests, or organizing who'll drive and how. Most clients have some form of map display as well, and built-in die roller. It's in the comfort of your home, or your room, and
o Writing skills. For those who have better writing skills than oratory, you may have easier time describing the scene, or an action, using simple text rather than with attempting the classical way. This, of course, works both ways as a disadvantage.
o For those who care, transcripts! Chatlogs can be saved easy for easy reference back to older sessions if needs be.
Disadvantages
o Lacks atmosphere. Some GMs, by stories, go painstakingly set up atmosphere. Lighting. Ambient sound. Music. This is harder to enforce online. Many an epic stories float on /tg/ using just that - lighting, ambient sound, music, voice acting. Having these impaired may make it more difficult to convey the type of environment, mood, and atmosphere you wish to. This, of course, works both ways if you lack such finesse.
o Distractions. You are at a computer. You are not being observed. There's nothing stopping you from taking a 10-minute break to just check something, right? I mean, that guy's been sitting there, trying to think what to do for past 5 minutes.
o Reliant on stable Internet connection.. Just like how getting to the host's house can depend on traffic conditions, this relies on you, and the server, to have a stable connection.
What you need:
o An online RPG client. Popular choices seem to be OpenRPG and MapTools. Some use IRCs with bots for dice rolling, it seems, but that's something I've yet look into.
What is nice to have:
o Voice communication. Such as Ventrilo, TeamSpeak, Skype, or Mumble. It's possible you can get by with voice chat features in X-Fire or Steam. Having voice communication, in personal opinion, can be nice in that if someone is distracted, or has questions, few things can beat
o A map repository. As the RPG clients more or less only accept maps in image format (generally jpg and png being most common ones), it's good to have a source of maps, as well as a place to host them. Ones I made use out of included RPG Map Share and RPG Life. There is a 1.2GB collection of maps floating around somewhere, which could be of questionable legality in United States, with new Acts and laws coming in and such. Please contact me, and I'll point you in the right direction. As for hosting images, standard practices are to resort to imageshack, Photobucket, Tinypic.
o Players. Or GMs.. But hopefully, we can help fix that here.
Version 0.1, 2015 hours, 22nd Dec, 2010, Sydney time (creation).
Version 0.1b, 2025 hours, 23rd Dec, 2010, Sydney time (elaborations and strikethroughs).
Version 0.1c, 1715 hours, 25th Dec, 2010, Sydney time (more elaboration, descriptive writing and such).
Last edited by Shoggoth on Fri Dec 24, 2010 11:12 pm; edited 3 times in total