I am a newer GM, I have run a total of four campaigns, three of them zombie adventures and the fourth, Rogue Trader WH40K. I have lots of experience in roleplaying fantasy games, none GMing them oddly enough. I tend to run an "open" world game, I let my players write the fiction, I just place danger in there and let them do what they want. I suppose my issue is that I am a little vague, and that my players are WAY too used to railroad adventures and think they MUST do what I say. I've told them how I run games many times.
So I guess my problem is that I am a little vague with plot points and where they go specifically.
So I guess my problem is that I am a little vague with plot points and where they go specifically.